Tomorrow we’ll enter into the third week of our campaign play of “The Halls of Arden Vul” and I wanted to detail my between-sessions preparation. There are other articles about that (in particular I suggest you to read THIS that details both GM prep and session updates). My preparation is aimed to speed up the…
Category: Campaign Diary
The Halls of Arden Vul: campaign update
18 Bael 2993 The group is weaker tonight, as Simone, who plays Nikos the fighter, cannot make it for tonight. However they’re not running short on courage! The exploration of the first tower doesn’t impress them too much and they march on the main street. After a while they find themselves in a battered plain…
The Halls of Arden Vul: finding the lost city
18 Bael 2993 This saturday I’ve started a new campaign! I’m particularly happy about it as most of the players are beginners. It is always good when new people begin this wonderful hobby! I decided to run The Halls of Arden Vul by Rick Burton. I bought it almost one year ago and finally I…
The city that waits: out from the mire
21 Forst 757 After having found Inzeldrin‘s egg, the party exit from the demi-plane and face the lizardmen and the green dragon. Each one of the PCs choose an item from a chest. All magical items but there’s no time to identify them. The party proceed towards Thurmaster. After a few mile they stumble upon…
The city that waits: Campaign diary update
19 Forst 757 The lizardmen allow the party to come back to the surface and rest. Alan the magic-user and Logor the cleric have the possibility to regain some spells, and the whole party benefit from a night of rest after the endless fights with the ghasts. Then it’s time to face the last guardian…
CWN One-shot diary
Sunday I decided to run a one-shot of this brand-new system by Kevin Crawford. I created 4 pregenerated characters and let the players pick one of them at random. Crisostomo, the trader, has managed to assemble a party and convinced them to join him into investigating about a new misterious drug called the black sun….
Campaign diary: 17 Forst 757 N.E
Both the nystrian barbarians and the sylmorian rebels led by sir William Parlfrey remain silent as Markhuz the avenger steps into the camp and shouts his challenge. Almost 6.5 feet tall, this huge barbarian wields two swords: a black one and a silver one. He wears no armor and only a full metal hornet helm….
Barrowmaze campaign update III
We had no time to lose. Somehow the undeads were attracted elsewhere and we managed to catch on some rest. We rushed forward as we heard something or someone coming at us from behind. Sounds of destruction and a voice directly into our mind menacing us. We wanted to avoid a room closed by a…
Barrowmaze Campaign update II
Mazzahs the magnificent told us that now the whole town is mad at us as they give us the fault of what has happened. He also revealed that he is no outcast but one of the most powerful archmage of the realm, sent here to guard the only entrance of the maze which is untainted…
Campaign diary: 16 Forst 757 N.E
The party ask sir William Parlfrey for more men to aid them in the exploration of the Shrieken Mire but he is unwilling to put more lives at risk. He also tries to discuss with Snarr regarding the ring of the dwarves that the Parlfrey family still own. Snarr claims to be only a messenger…